![]() I say, thank God the new developers improved on what was already good in the series, rather than trying to reinvent it. This allows the game to show off its awesome graphics (actual moving clouds!) and ambient sound design. It finally updated the gameplay somewhat! The biggest addition was a 360-degree camera you still move by fading from one scene to the next like a ghost, but you can look all around you at any point and even rotate the view while being talked at by characters in cutscenes. My verdict is that Myst III: Exile is not as good as Riven, largely because it did what Riven was careful not to do: it just copied Myst. The screenshots on the box looked awesome, but would the game be worthy of its pedigree, or would it dumb the series down? Or bloody it up? The game had been made by a new studio with little input from the original creators (although Rand Miller did return, probably with a long-suffering sigh, to play Atrus). But it was my favorite kind of enthusiasm, the cautious kind. You can’t imagine how thrilled I was to discover a new Myst game. I was an only child, so I got away with that kind of shit. I was not in any way expecting a third game in the Myst series, because I’d read an interview with Rand and Robyn Miller and they were like, “Yeah, no, Riven is the last one.” Out of the blue, a friend of mine mentioned to me that he’d seen Myst III was out, and I was all like, “bullSHIT.” Then I went to Staples and saw that he was right, and on the spot, I convinced my mother to buy me the game as an early birthday present. Dissenting reviewers considered Myst 's acting melodramatic and overwrought.Myst III: Exile - Hey! Teacher! Leave Those D’ni Alone!Ģ001. Reviewers found that the live action characters increased immersion, while the digital body language and spoken conviction in End of Ages endeared the characters to the player. The characters of Myst have been generally praised in each installment. For Myst V: End of Ages, a different approach was taken: a special camera recorded actors' faces and mapped the video onto digital models. ![]() The first Myst titles used pre-rendered graphics, and digitally inserted footage of live actors into the backgrounds. Other characters introduced in the series include Gehn, Atrus' power-hungry father Saavedro, a traumatized victim of Atrus' sons and Esher, a member of an old civilization whose motives for helping the player are ambiguous. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. While the player, referred to as a Stranger, remains faceless and unnamed, Myst and its sequels introduce a variety of non-player characters. Live action footage of actors (top) was combined with prerendered backgrounds to create a finished composite (bottom) in Myst III: Exile. ![]()
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